# Managing your Pet

<figure><img src="https://3722848676-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FhmRbgdh57YfWgK5l6laa%2Fuploads%2Fv3JEECNy82Wnj6uwyzb3%2Fpetpoint.png?alt=media&#x26;token=89eedece-45bb-4228-acc0-5e32b6d6d8a1" alt=""><figcaption><p>Pet Points</p></figcaption></figure>

<figure><img src="https://content.gitbook.com/content/hmRbgdh57YfWgK5l6laa/blobs/b0xTiNgljpvXXw9vG4Tf/image.png" alt=""><figcaption></figcaption></figure>

Your PixelPal will be your virtual companion that requires to be fed and played with. Every pet will have the following layers of progression:&#x20;

1. Time of Death&#x20;
2. Pet Points&#x20;
3. Pet Level&#x20;

You can feed your pet different types of food via accessing the shop. Each food item will output differing values of TOD and Pet Points.&#x20;

* Food items cannot be stored for future consumption (i.e. no inventory system). Buying >1 qty of food will be auto consumed by the pet. &#x20;

You can also harvest crops from your garden, which will give you TOD and Habitat Value and Pet Points (though scaled to be lower than purchased in the shop).&#x20;

<figure><img src="https://content.gitbook.com/content/hmRbgdh57YfWgK5l6laa/blobs/CHd5D0VXt5WucGE8Anqc/image.png" alt=""><figcaption></figcaption></figure>

### Time of Death

Time of Death, or TOD, is the timer to which the pet will remain alive.&#x20;

1. Every pet will begin with a TOD of 1 day.&#x20;
2. The maximum TOD any pet can have is 3 days.
   * Consumption of additional items will not increase TOD beyond 3 days.
3. When TOD reaches 0, the pet will die but the NFT will not be burnt.
4. It is possible to kill a pet by overconsuming negative TOD items (e.g. soju, beer).&#x20;
5. Base layer progressions (i.e. pet points and levels) will not be impacted by TOD reaching 0.&#x20;
   * Users however cannot interact with game modules and shop modules when TOD is 0.&#x20;
   * Users can purchase revival potions to continue with their game progression.

### Pet Points&#x20;

Pet Points govern the user's placement in the leaderboard. Pet Points can be gained through consuming in-game food items or harvesting crops from the garden.&#x20;

### Pet Level

Every pet will have a level, which is governed by experience points (XP). Every 1 minute of pet survival time will output 1 XP. XP will not increase when the pet is dead (i.e. TOD = 0).&#x20;

* Levels 1 \~ 10 will require 300 XP to level up.&#x20;
* Level 10\~100 will require 700 XP to level up.&#x20;
* All pets will start at Lv.1 and max level will be capped at Lv.100 for season 1.&#x20;

Users will be able to earn rewards as they progress through the levels, though the rewards will be different based on whether a [user holds a PixelPass](https://liquidx.gitbook.io/pixelpals-documentation-season-0/level-milestones) or not.
