Matchmaking
Last updated
Last updated
In Duel, users who are active will always be matched with a user who is inactive (i.e. offline). Users who are offline will follow a uniform 'check or call' strategy until the preset wager limit is reached.
Max wagers can be configured in the main Duel module, and this limit can be changed once every 24 hours. Max wagers determine the amount to which users can call other users and be called by other users.
Note that the minimum wager for any game is min. 1 pet point - e.g. if you have 50 pet points and tolerance configured to 1%, you will still have to wager min. 1 pet point.
If you 'fold' from a wager of 1 pet point, there will be no wager returned.
The absolute value of the wager in a game session will be determined by min. [your 1% worth of pet points vs. opponent's 1% worth of pet points].
E.g. If you have 10,000 pet points for example and the opponent has 1,000 pet points, the starting wager will be 10 pet points (1% of opponent's pet points). This can be progressively doubled until either your or opponent's wager tolerance is met.
Users will always be paired with a random opponent once matchmaking starts. Opponent pairing will be dependent on the user's pet level and the opponent's pet level.
Tier 10: Level 1 ~ 10
Tier 9: Level 11 ~ 20
Tier 8: Level 21 ~ 30
Tier 7: Level 31 ~ 40
Tier 6: Level 41 ~ 50
Tier 5: Level 51 ~ 60
Tier 4: Level 61 ~ 70
Tier 3: Level 71 ~ 80
Tier 2: Level 81 ~ 90
Tier 1: Level 91 ~ 100
In the scenario whereby there are no available opponents within a given tier, the scope of search will gradually expand to the next tiers above and/or below.