Game Rules
Core Gameplay
Once a match is found, each user faces one another on the board with a starting HP of 100.
Five cards are randomly drawn from each user’s deck and placed face-down
Round 1 begins
The first card is flipped for both users.
HP of each pet is recalibrated based on the cards drawn (attack, defense, special ability)
User who has initiated the Duel can select one of the following options
Check
Proceed to opening the next card
Fold
Walk away by losing only half of the current wager
Double
Double the current wager
If doubling the wager will exceed the max wager tolerance set by the opponent, the game will proceed as a check
Users will have 10 seconds to act upon each round; failure to do so will result in a check
Iterates until round 5
Note that the game will end before round 5 if either the user or opponent health reaches 0 before reaching the last round
Results
When the match is complete, users will be able to either gain or lose Pet Points only to the amount that they have wagered. For example, if a user has wagered 100 Pet Points in the game, the maximum win or loss from the game is capped at 100 Pet Points.
Card Play Considerations
The opponent always makes the first move when it comes to card vs. card play.
Attack vs. attack
Remove HP from each player respectively
Attack vs. defend
If |attack| > |defend|, remove net value of HP
If |attack| < |defend|, no removal of HP
Defend vs. defend
No removal of HP
Special ability vs. attack/defend
Play sequentially (opponent first, then user)
Special ability vs. special ability
Play sequentially (opponent first, then user)
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